![]() ![]() HR is way better at giving you a variety of enemies that Jensen could plausibly kill, bypass, or incapacitate, even though the game is clearly meant to be played as a stealth simulator and is somewhat less fun if played like a FPS. It's really only in the late-game missions that you encounter enemies that are worth killing. I guess you could play Jensen as a dickish supercop who happily massacres oppressed people or a revolutionary who happily kills cops, but I don't really think the character as portrayed in dialogue has that range. This is admittedly a somewhat niche and personal point of taste, but when I get to choose lethal/nonlethal approaches to each mission I dislike killing characters that the PC really shouldn't be killing. MD's discussion of working class civilians being pressured into augmentations in order to keep their jobs, and then being made redundant as those augmentations were superseded by superior technology, is not a commentary totally divorced from reality.Īlso, the soundtrack to both games? *chef kiss*ġ00% agree, but one problem I had with Mankind Divided is that while the game gives you tons of lethal and nonlethal options, it gives you (imo) relatively few enemies that Jensen would plausibly feel good about killing rather than sneaking past or incapacitating. Like, for every "MECHANICAL APARTHEID, ROBO PEOPLE USE THE BACK ENTRANCE" cringe there was something else genuinely thoughtful and provoking. Eidos Montreal's vision for Deus Ex was pretty bang on, even if a bit gaudy sometimes. Here, Human Revolution gets to one of the Deus Ex series' main selling points: some kind of office or other assorted workplace, after dark, chock full of armed guys to knock out and hide in vents. Deus Ex: Human Revolution - Director's Cut You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. I really, really hope we get another outing. I mean, end of the day they're both great, and still wholly unique titles in the sea of video games. Dig beneath the surface though and Mankind Divided has some incredible underlining narrative and mysteries that really nail the whole mood and tone of Deus Ex. Deus Ex and Thief games Eidos Montreal, the renowned game developer behind the critically acclaimed Deus Ex: Human Revolution and Deus Ex: Mankind Divided. I don't think it's as "unfinished" as some claimed it to be, but it does rush to a climax that feels like only part of a bigger story. I think there's a lot more substance to the narrative than it's given credit for, but a lot of it is buried in subtext and secondary stuff that's lost to a big picture that doesn't quite nail a complete arc. Mankind Divided also suffers by not providing a fulfilling ending. It's just too easy to accrue too many praxis points early on and stack a whole bunch of skills, some of which just feel redundant. I think Mankind Divided suffers a bit from even more busted stat pacing over Human Revolution, which was already skewered in favour of the player. Human Revolution is a better "complete" game, but Mankind Divided brings some amazing things to the table, namely Prague and some of the new skills/powers. ![]()
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